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AI Insights · Timothy · October 2022

Top 5 Fish Games on iOS in the UK: Q3 2022 Performance

Explore the performance of the top 5 fish games on iOS in the United Kingdom during Q3 2022, including downloads, revenue, and active user trends.

Top 5 Fish Games on iOS in the UK: Q3 2022 Performance

The third quarter of 2022 witnessed interesting trends among the top fish games on iOS in the UK. Here’s a detailed look at the performance of the top 5 fish games, based on data from Sensor Tower.

Fish Eater.io

Fish Eater.io saw a remarkable rise in weekly downloads, peaking at 52.6K in the week of August 8. However, downloads declined towards the end of the quarter, reaching 4.1K by the last week of September. Weekly revenue followed a similar trend, peaking at approximately $1.4K in early August before declining to $221 by the end of September. Active users peaked at around 66K in early August and decreased steadily to 24.1K by the end of the quarter.

Aquarium Land - Fishbowl World

Aquarium Land - Fishbowl World had a steady start with weekly downloads peaking at 29.7K in mid-July. By the end of September, downloads had dropped to 3.6K. The game’s revenue showed growth, starting from zero and reaching approximately $1.3K in mid-September. Active users peaked at around 57K in mid-July and gradually decreased to 24.3K by the end of the quarter.

Fishdom

Fishdom experienced a fairly stable quarter in terms of revenue, maintaining around $100K to $130K weekly. Downloads saw a peak of 13.3K in early August, gradually declining to 3.2K by the end of September. Active users also showed a declining trend, from 73.3K in late June to 67.2K by the end of the quarter.

Hungry Shark World

Hungry Shark World saw varied weekly downloads, peaking at 10K in early July and falling to 1.5K by the end of September. Revenue remained relatively stable, peaking at $3.1K in late August. Active users peaked at 76.6K in early July and declined to 43.6K by the end of the quarter.

Hungry Shark Evolution

Hungry Shark Evolution maintained consistent weekly downloads, peaking at 4.6K in early August before dropping to 2.3K by the end of September. Revenue remained steady, fluctuating around $1K to $2K weekly. Active users showed a slight decline over the quarter, from 12.8K in late June to 12.5K by the end of September.

These trends highlight the dynamic nature of the mobile gaming market. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022